(Description forthcoming)


See Character Creation for details on how to build a human character.

Physical Characteristics

Humans are not limited in what ability score to which they can assign their highest and lowest stat.

Generalist Array: 10, 9, 8, 8, 8, 8
Specialist Array: 11, 10, 8, 8, 8, 6

Speed: 30’
Vision: Normal
Size: Medium


Humans gain the following traits:

Human Lore
Your upbringing has instilled in you an innate understanding of your particular culture and social station. You gain training in one of the following knowledge skills: Folklore, Heraldry, or History.

Humans are renown for their practical sensibilites, and can often find a solution to any problem using whatever materials happen to be on hand. Once per day, you can use your Skill Die for a check that you lack training in.


Choose one (1) of the following feats:

History is replete with stories of defiant heroes who continue to fight until the moment they draw their final breaths. The first time each day you are brought to 0 HP or below, make a Con check, DC 10. On a success, you do not fall unconcious until the end of your next turn.

Human society is both diverse and complex. As a result, many humans are adept at social maneuvering. You gain training in one of the following skills: Bluff, Persuade or Sense Motive.

Weapon Training
Humans have learned skills from weapon masters from all over the world, and make use of any and every kind of weapon imaginable. You gain proficiency in one weapon of your choice.


The Wards of Sayth KnechtGreyson