Ancient draconic legends say that there exists a realm outside of time itself where the gods make eternal war on one another. It is a war without beginning and without end, fought for purposes no mortal mind can comprehend. The legends say that some of the gods tired of this war, and sought to escape. They gathered their numbers and fled, crossing into the mortal realm to find a haven from a life of eternal violence. The found that haven on the world of Sayth.

The name of Sayth comes from the Old Draconic word for “haven.” The different races of Sayth each have their own term for the world, although owing to the cultural dominance of the Mundus Draconis during the previous era, the terms share a common derivation. In Human Imperial, the world is known as “Savium”. In Old Dwarven, the term is “Gorseth”. The High Elves call the world “Sif”, while the Dragonfolk unsurprisingly call it “Sayth”. The term is “Sayth” in Common owing to the mages’ familiarity with Old Draconic when the Firth Accords were first established.

Sayth is comprised of eight continents and four major islands. The lands are dominated by the four primary intelligent races– humans, dwarves, elves, and the dragonfolk– although lesser intelligent races are still a common sight. Click on the links below to find out more information about Sayth’s geography, races, history and theology.

Geography Races History Gods
* Aurk * Dragonfolk * Prehistory * Draconic Pantheon
* Brellia * Dwarves * Arrival of the Gods * Dwarven Pantheon
* Firthar * Elves * Mundus Draconis * Elvish Pantheon
* Gaelgran * Half-Elves * Modern Era * Human Pantheon
* Gledsle * Halflings * Major Conflicts * Tribal Pantheons
* Havan * Humans * Other Events * Common Myths
* Heol * Northmen * Cosmology
* Kaelus * Tieflings
* Kathador
* Lesser Isles
* Luppland
* Manecia
* Oceans and Seas
* Tirus


The Wards of Sayth KnechtGreyson